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32
Unity/Alternate Genre Jam/Assets/Resources/Story/Scene_3.ink
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32
Unity/Alternate Genre Jam/Assets/Resources/Story/Scene_3.ink
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=== Scene_3 ===
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~temp dogtag = GetVariable("dogtag")
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~temp ring = GetVariable("ring")
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~temp locket = GetVariable("locket")
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~SetBackground("dock_1", 3)
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An officer stands by the dock, watching the men slowly lumber onto the ship.
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You pause in front of him, and he addresses you with a curt nod.
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{dogtag == "true":
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"Sir, I'd like to report the theft of a dogtag." You hold out the broken tag.
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He raises an eyebrow.
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"Found on an enemy soldier, Sir."
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He accepts the small token of your fallen friend.
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You hesitate before continuing.
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- else:
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"Sir."
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}
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{ring == "stolen" || locket == "stolen":
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Officer: "Is there a problem, soldier?"
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You finger the {ring == "stolen":ring}{ring == "stolen" && locket == "stolen": and the }{locket == "stolen":locket} through your pants pocket.
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"No, Sir, just feeling kind of unlucky right now."
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- else:
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You continue along the dock.
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Are you supposed to be one of the lucky ones?
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}
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-> Scene_End
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