Committed everything

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2021-06-30 21:39:19 +10:00
commit fcfa8e7213
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=== Scene_2 ===
~SetBackground("tent_1", 3)
A hospital tent.
A place for the lucky.
You deliver the supplies to a sunken-eyed doctor. A streak of blood on his uniform glistens under the harsh artificial lamps.
~ temp weather = GetVariable("weather")
Doctor: "Thanks. {weather == "wind":It's getting like a hurricane out there.|You've made it just in time for the rain.}"
* "Thanks, but I'm not too worried about the weather."
The doctor nods, and returns to his work.
-> DoctorResponse
* "The {weather} never shot anyone."
Doctor: "Just making polite conversation." He smiles, forcibly.
-> DoctorResponse
* "..."
There's nothing to really say.
-> DoctorResponse
=== DoctorResponse ===
...
You sit on a small uncomfortable chair, next to a wheezing mass of flesh. You observe him, casually, as he struggles for just a few more breaths.
~AddClickable("locket", "locket", -2.5, 2.5)
~AddClickable("ring", "ring", 2.5, 2.5)
The patient's personal belongings are gathered on his side-table.
You sigh.
There's really no chance for this one. He doesn't have a place among the lucky.
You pull out a flask of something, and chug it down. You offer it to noone in particular, before putting it away.
~SetBackground("blank", 3)
~RemoveClickable("locket")
~RemoveClickable("ring")
Time passes. The wheezing fades.
~SetBackground("tent_1", 3)
It's time to go.
-> Scene_3