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using System;
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namespace Ink
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{
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public interface IPlugin
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{
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// Hooks: if in doubt use PostExport, since the parsedStory is in a more finalised state.
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// Hook for immediately after the story has been parsed into its basic Parsed hierarchy.
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// Could be useful for modifying the story before it's exported.
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void PostParse(Parsed.Story parsedStory);
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// Hook for after parsed story has been converted into its runtime equivalent. Note that
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// during this process the parsed story will have changed structure too, to take into
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// account analysis of the structure of Weave, for example.
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void PostExport(Parsed.Story parsedStory, Runtime.Story runtimeStory);
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}
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}
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