using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MenuSystem { public class SaveGame : MenuOption { public SaveHandler saveHandler; public Canvas oldMenu; public Canvas newMenu; public override void Execute() { //calculate playtime SaveFileManager.LoadedSaveSlot.secondsPlaying += Time.time - saveHandler.startTime; saveHandler.startTime = Time.time; //save the game SaveFileManager.SaveData(SaveFileManager.LoadedSaveSlot, SaveFileManager.saveSlotFileName); oldMenu.gameObject.SetActive(false); newMenu.gameObject.SetActive(true); } public override void Scroll(float x) { //DO NOTHING } } }