using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; namespace MenuSystem { public class ConfirmLoad : MenuOption { //public access members public SaveFileManager.SaveSlot saveData; public string fileName; void Update() { if (transform.childCount > 0) { //BUGFIX: I don't know why this is disabled here transform.GetChild(0).GetComponent().enabled = true; } } public override void Execute() { SaveFileManager.saveSlotFileName = fileName; SaveFileManager.LoadedSaveSlot = saveData; SceneManager.LoadScene("Gameplay"); } public override void Scroll(float x) { //DO NOTHING } } }