using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; namespace MenuSystem { public class ConfirmDelete : MenuOption { //public access members public string fileName; public GameObject loadCanvas; public GameObject confirmationCanvas; public override void Execute() { File.Delete(fileName); confirmationCanvas.SetActive(false); loadCanvas.SetActive(true); } public override void Scroll(float x) { //DO NOTHING } } }