using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class HUDCanvas : MonoBehaviour { //public access members public Sprite[] sparkSprites; public Sprite[] flameSprites; //public properties int _sparkLevel = 0; public int SparkLevel { get { return _sparkLevel; } set { _sparkLevel = value; if (_sparkLevel < 0) { _sparkLevel = 0; } if (_sparkLevel > sparkSprites.Length * (flameSprites.Length - 1)) { _sparkLevel = sparkSprites.Length * (flameSprites.Length - 1); } } } public int FlameLevel { get { return _sparkLevel / sparkSprites.Length; } set { _sparkLevel = value * sparkSprites.Length + _sparkLevel % sparkSprites.Length; while(_sparkLevel < 0) { _sparkLevel += sparkSprites.Length; } while(_sparkLevel > sparkSprites.Length * (flameSprites.Length - 1)) { _sparkLevel -= 1; } } } //internal members Image[] childImages; void Start() { childImages = GetComponentsInChildren(); } void Update() { HandleGraphics(); DebugHandleInput(); } void HandleGraphics() { childImages[0].sprite = sparkSprites[SparkLevel % sparkSprites.Length]; childImages[1].sprite = flameSprites[SparkLevel / sparkSprites.Length]; } void DebugHandleInput() { if (Input.GetKeyDown("1")) { SparkLevel--; } if (Input.GetKeyDown("2")) { SparkLevel++; } if (Input.GetKeyDown("3")) { FlameLevel--; } if (Input.GetKeyDown("4")) { FlameLevel++; } } }