using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; namespace MenuSystem { public class Volume : MenuOption { //component references ConfigurationManager configManager; TextMeshProUGUI text; void Start() { configManager = ConfigurationManager.Instance; text = GetComponent(); configManager.volume = (configManager.volume != null && configManager.volume != 0 ? configManager.volume : 100f); text.text = configManager.volume.ToString(); UpdateMasterVolume(); } public override void Execute() { //DO NOTHING } public override void Scroll(float x) { //DO NOTHING configManager.volume += x; configManager.volume = Mathf.Clamp(configManager.volume, 0f, 100f); text.text = configManager.volume.ToString(); UpdateMasterVolume(); } void UpdateMasterVolume() { AudioListener.volume = configManager.volume / 100f; } } }