using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Structures { public class Pedestal : MonoBehaviour { public string name; public SaveHandler SaveHandler { set; get; } void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "Player") { SaveFileManager.LoadedSaveSlot.currentLocation = name; SaveHandler.saveMenuAvailable = true; } } void OnCollisionExit2D(Collision2D collision) { if (collision.gameObject.tag == "Player") { SaveHandler.saveMenuAvailable = false; } } } }