Open-sourced some code

This commit is contained in:
2019-03-08 09:54:14 +11:00
commit 645272872c
142 changed files with 3028 additions and 0 deletions
@@ -0,0 +1,27 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MenuSystem {
public class SaveGame : MenuOption {
public SaveHandler saveHandler;
public Canvas oldMenu;
public Canvas newMenu;
public override void Execute() {
//calculate playtime
SaveFileManager.LoadedSaveSlot.secondsPlaying += Time.time - saveHandler.startTime;
saveHandler.startTime = Time.time;
//save the game
SaveFileManager.SaveData(SaveFileManager.LoadedSaveSlot, SaveFileManager.saveSlotFileName);
oldMenu.gameObject.SetActive(false);
newMenu.gameObject.SetActive(true);
}
public override void Scroll(float x) {
//DO NOTHING
}
}
}