Open-sourced some code
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using TMPro;
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namespace MenuSystem {
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public class Heading : MonoBehaviour {
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void Start() {
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TextMeshProUGUI text = GetComponent<TextMeshProUGUI>();
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if (!File.Exists(SaveFileManager.saveSlotFileName)) {
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text.text = "Save The Game?";
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}
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}
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}
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}
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@@ -0,0 +1,15 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MenuSystem {
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public class HideMeIf : MonoBehaviour {
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public SaveHandler saveHandler;
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void OnEnable() {
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if (!saveHandler.saveMenuAvailable) {
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gameObject.SetActive(false);
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}
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}
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}
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}
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@@ -0,0 +1,27 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MenuSystem {
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public class SaveGame : MenuOption {
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public SaveHandler saveHandler;
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public Canvas oldMenu;
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public Canvas newMenu;
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public override void Execute() {
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//calculate playtime
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SaveFileManager.LoadedSaveSlot.secondsPlaying += Time.time - saveHandler.startTime;
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saveHandler.startTime = Time.time;
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//save the game
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SaveFileManager.SaveData(SaveFileManager.LoadedSaveSlot, SaveFileManager.saveSlotFileName);
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oldMenu.gameObject.SetActive(false);
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newMenu.gameObject.SetActive(true);
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}
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public override void Scroll(float x) {
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//DO NOTHING
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}
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}
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}
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