Open-sourced some code
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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namespace MenuSystem {
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public class SaveSlot : MenuOption {
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public string fileName;
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public GameObject loadCanvas;
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public GameObject confirmationCanvas;
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//private access members
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SaveFileManager.SaveSlot saveData;
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public void SetSaveSlotInfo(SaveFileManager.SaveSlot saveSlot) {
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TextMeshProUGUI[] texts = GetComponentsInChildren<TextMeshProUGUI>(true);
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texts[0].text = saveSlot.currentLocation;
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TimeSpan time = TimeSpan.FromSeconds(saveSlot.secondsPlaying);
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texts[1].text = time.ToString(@"hh\:mm\:ss");
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saveData = saveSlot;
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}
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public override void Execute() {
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//show a confirmation canvas
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confirmationCanvas.transform.GetChild(0).GetComponent<ConfirmLoad>().saveData = saveData;
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confirmationCanvas.transform.GetChild(0).GetComponent<ConfirmLoad>().fileName = fileName;
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confirmationCanvas.transform.GetChild(1).GetComponent<ConfirmDelete>().fileName = fileName;
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//BUGFIX: move the cursor somewhere safe
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transform.Find("Cursor").SetParent(confirmationCanvas.transform.GetChild(0));
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//BUGFIX: wait a frame to show the confirmation page, to make sure the cursor is safe
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StartCoroutine(DoStuffNextFrame());
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}
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IEnumerator DoStuffNextFrame() {
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yield return null;
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loadCanvas.SetActive(false);
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confirmationCanvas.SetActive(true);
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}
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public override void Scroll(float x) {
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//DO NOTHING
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}
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}
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}
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