Open-sourced some code
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using UnityEngine.UI;
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namespace MenuSystem {
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public class LoadCanvas : MonoBehaviour {
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//public access members
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public GameObject saveSlotPrefab;
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public GameObject confirmationCanvas;
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void OnEnable() {
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//load the save objects
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DirectoryInfo info = new DirectoryInfo(Application.persistentDataPath);
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//create the load menu
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foreach(var file in info.GetFiles("*.sav")) {
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GameObject saveSlot = Instantiate(saveSlotPrefab) as GameObject;
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saveSlot.transform.SetParent(transform); //BUGFIX: unity bug
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saveSlot.GetComponent<SaveSlot>().SetSaveSlotInfo(SaveFileManager.LoadData(file.FullName));
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saveSlot.GetComponent<SaveSlot>().fileName = file.FullName;
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saveSlot.GetComponent<SaveSlot>().loadCanvas = transform.gameObject;
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saveSlot.GetComponent<SaveSlot>().confirmationCanvas = confirmationCanvas;
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}
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//Move the "back" option to the bottom
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transform.GetChild(0).SetAsLastSibling();
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}
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void OnDisable() {
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foreach (Transform child in transform) {
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if (child.GetComponent<SaveSlot>() != null) {
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GameObject.Destroy(child.gameObject);
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}
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}
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}
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}
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}
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