Open-sourced some code
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Creatures {
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public interface ICreature {
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//flags used to control other monsters
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int HorizontalMoveDirection { get; set; }
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int VerticalMoveDirection { get; set; }
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//used by the combad system
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int DamageValue { get; set; }
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int HealthValue { get; set; }
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}
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}
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