using UnityEngine;
using System.Collections;

//DOCS: http://wiki.unity3d.com/index.php/FramesPerSecond
 
namespace Startups {
	public class FPSDisplay : MonoBehaviour {
		float deltaTime = 0.0f;
	 
		void Update() {
			deltaTime += (Time.unscaledDeltaTime - deltaTime) * 0.1f;
		}
	 
		void OnGUI() {
			int w = Screen.width, h = Screen.height;
	 
			GUIStyle style = new GUIStyle();
	 
			Rect rect = new Rect(0, 0, w, h * 2 / 100);
			style.alignment = TextAnchor.UpperLeft;
			style.fontSize = h * 2 / 100;
			style.normal.textColor = new Color (0.0f, 0.0f, 0.5f, 1.0f);
			float msec = deltaTime * 1000.0f;
			float fps = 1.0f / deltaTime;
			string text = string.Format("{0:0.0} ms ({1:0.} fps)", msec, fps);
			GUI.Label(rect, text, style);
		}
	}
}