Files
Keep-It-Alive/Assets/Scripts/AudioStartup.cs
2020-04-19 09:22:26 +10:00

14 lines
381 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioStartup : MonoBehaviour {
AudioController controller;
void Awake() {
controller = GetComponent<AudioController>();
controller.Load("fire", "Fire");
controller.Load("crackle", "Fire Cracks");
controller.Load("cut", "Tree Cut");
controller.Load("hunted", "Hunted");
}
}