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13 lines
308 B
C#
13 lines
308 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Tree : MonoBehaviour {
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SpriteRenderer spriteRenderer;
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void Awake() {
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spriteRenderer = GetComponent<SpriteRenderer>();
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spriteRenderer.sortingOrder = -(int)Mathf.Floor(transform.localPosition.y * 100);
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}
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} |