Files
Keep-It-Alive/Assets/Scripts/GameObjects/Tree.cs

52 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Tree : MonoBehaviour {
static LevelController levelController;
static GameObject character;
SpriteRenderer spriteRenderer;
int life = 3;
void Awake() {
spriteRenderer = GetComponent<SpriteRenderer>();
spriteRenderer.sortingOrder = -(int)Mathf.Floor(transform.localPosition.y * 100);
if (!levelController) {
levelController = GameObject.Find("Level Controller").GetComponent<LevelController>();
}
if (!character) {
character = GameObject.Find("Character");
}
}
void OnTriggerStay2D() {
if (GamePad.GetState().Pressed(CButton.Y)) {
life -= 1;
//wiggle
StartCoroutine(Wiggle());
if (life <= 0) {
Destroy(gameObject);
levelController.globalWood++;
}
}
}
IEnumerator Wiggle() {
float time = 0.5f;
while (time > 0f) {
float sign = Mathf.Sign(character.transform.localPosition.x - transform.localPosition.x);
transform.rotation = Quaternion.Slerp(Quaternion.Euler(0, 0, 0), Quaternion.Euler(0, 0, sign * 10), time);
time -= Time.deltaTime;
yield return null;
}
}
}