Files
Keep-It-Alive/Assets/Scripts/AudioMainMenu.cs
2020-04-19 09:22:26 +10:00

18 lines
430 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioMainMenu : MonoBehaviour {
AudioController controller;
void Start() {
controller = GameObject.Find("AudioController").GetComponent<AudioController>();
}
void Update() {
//won't work in start, for some reason
if (controller.GetPlaying("fire") == false) {
controller.Play("fire", AudioController.Mode.LOOP);
}
}
}