using System.Collections; using System.Collections.Generic; using UnityEngine; public class Eyes : MonoBehaviour { static LevelController levelController; static GameObject characterObject; SpriteRenderer spriteRenderer; void Awake() { spriteRenderer = GetComponent(); if (!levelController) { levelController = GameObject.Find("Level Controller").GetComponent(); } if (!characterObject) { characterObject = GameObject.Find("Character"); } } void FixedUpdate() { HandleAnimation(); } void HandleAnimation() { //determine the brightness based on distance from the center of the tilemap float distance = Vector3.Distance(transform.localPosition, Vector3.zero) / 32f; float brightness = Mathf.Log(distance, 10) - levelController.globalLightLevel; float spooked = Mathf.Log(Vector3.Distance(transform.localPosition, characterObject.transform.localPosition) / 32, 2) - 0.8f; if (spooked < 1f && brightness >= 0f) { brightness *= spooked; } Color color = Color.white; color.a = brightness; spriteRenderer.color = color; } }