using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class FireGoesOut : MonoBehaviour { void Awake() { //TODO: play extinguished sound StartCoroutine(SwitchScenesAfter("MainMenu", 3f)); } IEnumerator SwitchScenesAfter(string sceneName, float delay) { yield return new WaitForSeconds(delay); SceneManager.LoadScene(sceneName); } }