using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Claws : MonoBehaviour { SpriteRenderer spriteRenderer; void Awake() { spriteRenderer = GetComponent(); StartCoroutine(FadeOverTime(2f)); StartCoroutine(SwitchScenesAfter("MainMenu", 5f)); } IEnumerator FadeOverTime(float delay) { while (true) { Color color = spriteRenderer.color; color.a -= delay / 60f; spriteRenderer.color = color; yield return new WaitForSeconds(delay / 60f); } } IEnumerator SwitchScenesAfter(string sceneName, float delay) { yield return new WaitForSeconds(delay); SceneManager.LoadScene(sceneName); } }