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42
Assets/Scripts/GameObjects/Ground.cs
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42
Assets/Scripts/GameObjects/Ground.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Ground : MonoBehaviour {
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[SerializeField]
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GameObject tilePrefab;
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[SerializeField]
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GameObject treePrefab;
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void Awake() {
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//generate tiles
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const int size = 20;
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for (int i = -size; i <= size; i++) {
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for (int j = -size; j <= size; j++) {
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Instantiate(tilePrefab, new Vector3(i * 32, j * 32, 0), Quaternion.identity, transform);
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}
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}
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for (int i = 0; i < 50; i++) {
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GenerateTree(5, size);
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}
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for (int i = 0; i < 3; i++) {
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GenerateTree(2, 5);
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}
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}
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void GenerateTree(float near, float far) {
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//geenrate trees
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float direction = Random.Range(0, 360); //angle
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float distance = Random.Range(near, far); //H & A
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//SOH CAH TOA
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float sin = Mathf.Sin(direction * Mathf.PI / 180f);
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float cos = Mathf.Cos(direction * Mathf.PI / 180f);
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Instantiate(treePrefab, new Vector3(distance * cos * 32, distance * sin * 32, 0), Quaternion.identity, transform);
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}
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}
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