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38
Assets/Scripts/GameObjects/FadingTile.cs
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38
Assets/Scripts/GameObjects/FadingTile.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FadingTile : MonoBehaviour {
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static LevelController levelController;
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SpriteRenderer spriteRenderer;
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void Awake() {
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spriteRenderer = GetComponent<SpriteRenderer>();
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if (!levelController) {
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levelController = GameObject.Find("Level Controller").GetComponent<LevelController>();
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}
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}
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void FixedUpdate() {
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HandleAnimation();
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}
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void HandleAnimation() {
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//determine the brightness based on distance from the center of the tilemap
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float distance = Vector3.Distance(transform.localPosition, Vector3.zero) / 32f;
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//bugfix for tile under the fire
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if (distance == 0) {
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distance = 0.5f;
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}
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float brightness = 1 - Mathf.Log(distance, 10) + levelController.globalLightLevel - 0.5f;
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Color color = Color.white;
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color.a = brightness;
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spriteRenderer.color = color;
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}
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}
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