Working on it

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2020-04-18 18:14:51 +10:00
commit a3b19da551
236 changed files with 16300 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FadingTile : MonoBehaviour {
static LevelController levelController;
SpriteRenderer spriteRenderer;
void Awake() {
spriteRenderer = GetComponent<SpriteRenderer>();
if (!levelController) {
levelController = GameObject.Find("Level Controller").GetComponent<LevelController>();
}
}
void FixedUpdate() {
HandleAnimation();
}
void HandleAnimation() {
//determine the brightness based on distance from the center of the tilemap
float distance = Vector3.Distance(transform.localPosition, Vector3.zero) / 32f;
//bugfix for tile under the fire
if (distance == 0) {
distance = 0.5f;
}
float brightness = 1 - Mathf.Log(distance, 10) + levelController.globalLightLevel - 0.5f;
Color color = Color.white;
color.a = brightness;
spriteRenderer.color = color;
}
}