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91
Assets/CarbonInput/Scripts/Enums.cs
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91
Assets/CarbonInput/Scripts/Enums.cs
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using System;
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using UnityEngine;
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// ReSharper disable InconsistentNaming
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// ReSharper disable CheckNamespace
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/// <summary>
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/// Specifies the game controller associated with a player.
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/// </summary>
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public enum PlayerIndex {
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Any, One, Two, Three, Four, Five, Six, Seven, Eight
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}
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/// <summary>
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/// Describes a single button of a gamepad using the common XBox layout.
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/// </summary>
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public enum CButton {
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A, B, X, Y,
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Back, Start,
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LB, RB,
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LS, RS,
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}
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/// <summary>
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/// Describes a single button of a gamepad using the playstation layout.
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/// </summary>
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public enum PSButton {
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Cross, Circle, Square, Triangle,
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Select, Start,
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L1, R1,
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//L2 and R2 are mapped by LT and RT
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L3, R3
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}
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/// <summary>
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/// Describes a single axis of a gamepad. The dpad is also considered an axis.
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/// </summary>
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public enum CAxis {
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LX, LY,
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RX, RY,
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LT, RT,
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DX, DY
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}
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/// <summary>
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/// Flag mapping used to define all supported platforms.
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/// </summary>
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[Flags]
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public enum CPlatform {
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Windows = 1 << 0,
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Linux = 1 << 1,
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OSX = 1 << 2,
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WSA = 1 << 3,
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Android = 1 << 4,
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IOS = 1 << 5,
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[Obsolete] WP8 = 1 << 6,
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Wii = 1 << 7,
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[Obsolete] XBox360 = 1 << 8,
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XBoxOne = 1 << 9,
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[Obsolete] PS3 = 1 << 10,
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PS4 = 1 << 11,
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PSP2 = 1 << 12,
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WebGL = 1 << 13
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}
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/// <summary>
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/// Enumeration of all sticks of a gamepad. Used to get a <see cref="Vector2"/> consisting of the corresponding x and y values of a given axis.
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/// </summary>
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public enum CStick {
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Left, Right, DPad
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}
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/// <summary>
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/// Describes the different behaviours of <see cref="PlayerIndex.Any"/>.
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/// </summary>
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public enum AnyBehaviour {
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/// <summary>
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/// Use the same mapping <see cref="PlayerIndex.One"/> uses, but listen on any gamepad for that mapping.
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/// </summary>
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UseMappingOne,
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/// <summary>
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/// Always use <see cref="PlayerIndex.One"/> whenever <see cref="PlayerIndex.Any"/> is used.
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/// </summary>
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UseControllerOne,
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/// <summary>
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/// Go over all players and use first match.
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/// Slightly slower than the other two behaviours, but it is the most accurate.
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/// </summary>
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CheckAll
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}
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