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41
Assets/CarbonInput/Scripts/CarbonSettings.cs
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41
Assets/CarbonInput/Scripts/CarbonSettings.cs
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using UnityEngine;
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namespace CarbonInput {
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/// <summary>
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/// Used to store global settings for CarbonInput.
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/// </summary>
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[CreateAssetMenu(fileName = "CarbonInput", menuName = "Carbon Input/Settings", order = 100)]
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public class CarbonSettings : ScriptableObject {
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/// <summary>
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/// Defines the behaviour of PlayerIndex.Any
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/// </summary>
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[Tooltip("Defines the behaviour of PlayerIndex.Any")]
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public AnyBehaviour Behaviour = AnyBehaviour.CheckAll;
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/// <summary>
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/// Defines if any <see cref="CAxis"/> must be inverted.
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/// </summary>
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[SerializeField]
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// ReSharper disable once InconsistentNaming
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private bool[] InvertedAxis = new bool[CarbonController.AxisCount];
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/// <summary>
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/// Gets or sets the given axis to be inverted or not.
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/// </summary>
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/// <param name="axis"></param>
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/// <returns></returns>
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public bool this[CAxis axis] {
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get { return InvertedAxis[(int)axis]; }
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set { InvertedAxis[(int)axis] = value; }
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}
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/// <summary>
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/// Will try to load the CarbonInput asset. If the asset is not found, it wil return a new CarbonSettings object.
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/// </summary>
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/// <returns></returns>
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public static CarbonSettings Default() {
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CarbonSettings settings = Resources.Load<CarbonSettings>("CarbonInput");
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if(settings != null) return settings;
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return CreateInstance<CarbonSettings>();
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}
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}
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}
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