Added audio, it's finished

This commit is contained in:
2020-04-19 09:22:26 +10:00
parent 499d572dfb
commit 71ec83ec7e
25 changed files with 476 additions and 4 deletions

View File

@@ -5,6 +5,7 @@ using UnityEngine;
public class Fire : MonoBehaviour {
Animator animator;
LevelController levelController;
AudioController audioController;
[SerializeField]
int size = 1;
@@ -12,6 +13,7 @@ public class Fire : MonoBehaviour {
void Awake() {
animator = GetComponent<Animator>();
levelController = GameObject.Find("Level Controller").GetComponent<LevelController>();
audioController = GameObject.Find("AudioController").GetComponent<AudioController>();
}
void Start() {
@@ -38,6 +40,8 @@ public class Fire : MonoBehaviour {
levelController.globalWood -= 1;
levelController.globalLightLevel += 0.2f;
levelController.globalLightLevel = Mathf.Clamp(levelController.globalLightLevel, 0f, 1f);
audioController.Play("crackle");
}
}