From 3e0f7664ffce59cc88c6a4f846f7630dd838b6fb Mon Sep 17 00:00:00 2001 From: Kayne Ruse Date: Sun, 19 Apr 2020 09:48:05 +1000 Subject: [PATCH] Tweak to an asset --- ProjectSettings/GraphicsSettings.asset | 119 +++++++++++++------------ 1 file changed, 62 insertions(+), 57 deletions(-) diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset index ae52db9..4654e13 100644 --- a/ProjectSettings/GraphicsSettings.asset +++ b/ProjectSettings/GraphicsSettings.asset @@ -1,57 +1,62 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!30 &1 -GraphicsSettings: - m_ObjectHideFlags: 0 - serializedVersion: 12 - m_Deferred: - m_Mode: 1 - m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} - m_DeferredReflections: - m_Mode: 1 - m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0} - m_ScreenSpaceShadows: - m_Mode: 1 - m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0} - m_LegacyDeferred: - m_Mode: 1 - m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0} - m_DepthNormals: - m_Mode: 1 - m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0} - m_MotionVectors: - m_Mode: 1 - m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0} - m_LightHalo: - m_Mode: 1 - m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0} - m_LensFlare: - m_Mode: 1 - m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0} - m_AlwaysIncludedShaders: - - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} - - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} - m_PreloadedShaders: [] - m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, - type: 0} - m_CustomRenderPipeline: {fileID: 0} - m_TransparencySortMode: 0 - m_TransparencySortAxis: {x: 0, y: 0, z: 1} - m_DefaultRenderingPath: 1 - m_DefaultMobileRenderingPath: 1 - m_TierSettings: [] - m_LightmapStripping: 0 - m_FogStripping: 0 - m_InstancingStripping: 0 - m_LightmapKeepPlain: 1 - m_LightmapKeepDirCombined: 1 - m_LightmapKeepDynamicPlain: 1 - m_LightmapKeepDynamicDirCombined: 1 - m_LightmapKeepShadowMask: 1 - m_LightmapKeepSubtractive: 1 - m_FogKeepLinear: 1 - m_FogKeepExp: 1 - m_FogKeepExp2: 1 - m_AlbedoSwatchInfos: [] - m_LightsUseLinearIntensity: 0 - m_LightsUseColorTemperature: 0 +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!30 &1 +GraphicsSettings: + m_ObjectHideFlags: 0 + serializedVersion: 13 + m_Deferred: + m_Mode: 1 + m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} + m_DeferredReflections: + m_Mode: 1 + m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0} + m_ScreenSpaceShadows: + m_Mode: 1 + m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0} + m_LegacyDeferred: + m_Mode: 1 + m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0} + m_DepthNormals: + m_Mode: 1 + m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0} + m_MotionVectors: + m_Mode: 1 + m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0} + m_LightHalo: + m_Mode: 1 + m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0} + m_LensFlare: + m_Mode: 1 + m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0} + m_AlwaysIncludedShaders: + - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} + - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} + - {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0} + - {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0} + - {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0} + m_PreloadedShaders: [] + m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, + type: 0} + m_CustomRenderPipeline: {fileID: 0} + m_TransparencySortMode: 0 + m_TransparencySortAxis: {x: 0, y: 0, z: 1} + m_DefaultRenderingPath: 1 + m_DefaultMobileRenderingPath: 1 + m_TierSettings: [] + m_LightmapStripping: 0 + m_FogStripping: 0 + m_InstancingStripping: 0 + m_LightmapKeepPlain: 1 + m_LightmapKeepDirCombined: 1 + m_LightmapKeepDynamicPlain: 1 + m_LightmapKeepDynamicDirCombined: 1 + m_LightmapKeepShadowMask: 1 + m_LightmapKeepSubtractive: 1 + m_FogKeepLinear: 1 + m_FogKeepExp: 1 + m_FogKeepExp2: 1 + m_AlbedoSwatchInfos: [] + m_LightsUseLinearIntensity: 0 + m_LightsUseColorTemperature: 0 + m_LogWhenShaderIsCompiled: 0 + m_AllowEnlightenSupportForUpgradedProject: 1