Initial isometric testing

This commit is contained in:
Kayne Ruse 2024-07-07 12:33:46 +10:00
parent 61d2058ea9
commit 735ce9f8b1
5 changed files with 127 additions and 0 deletions

50
Scenes/node_2d.tscn Normal file
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@ -0,0 +1,50 @@
[gd_scene load_steps=5 format=3 uid="uid://m70jvfin8k5p"]
[ext_resource type="Texture2D" uid="uid://coywpm8aqsltx" path="res://Sprites/iso_tileset.png" id="1_glwto"]
[ext_resource type="Script" path="res://Scripts/Ground.gd" id="2_s3ob6"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_pt4t4"]
texture = ExtResource("1_glwto")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/texture_origin = Vector2i(0, -8)
1:0/0 = 0
1:0/0/texture_origin = Vector2i(0, -8)
2:0/0 = 0
2:0/0/texture_origin = Vector2i(0, -8)
3:0/0 = 0
3:0/0/texture_origin = Vector2i(0, -8)
4:0/0 = 0
4:0/0/texture_origin = Vector2i(0, -8)
5:0/0 = 0
5:0/0/texture_origin = Vector2i(0, -8)
6:0/0 = 0
6:0/0/texture_origin = Vector2i(0, -8)
[sub_resource type="TileSet" id="TileSet_08ndw"]
tile_shape = 1
tile_layout = 5
tile_offset_axis = 1
tile_size = Vector2i(32, 16)
sources/0 = SubResource("TileSetAtlasSource_pt4t4")
[node name="Node2D" type="Node2D"]
[node name="TileMap" type="TileMap" parent="."]
y_sort_enabled = true
tile_set = SubResource("TileSet_08ndw")
format = 2
layer_0/name = "layer0"
layer_0/y_sort_enabled = true
layer_0/tile_data = PackedInt32Array(5, 131072, 0, 6, 131072, 0, 65542, 131072, 0, 65543, 131072, 0, 131080, 131072, 0, 65544, 131072, 0, 65545, 131072, 0, 65546, 131072, 0, 65547, 131072, 0, 65548, 131072, 0, 65549, 131072, 0, 65550, 131072, 0, 131086, 131072, 0, 14, 131072, 0, 13, 131072, 0, -65523, 131072, 0, -65524, 0, 0, -65525, 0, 0, 11, 0, 0, 10, 0, 0, 7, 131072, 0, 8, 131072, 0, 9, 131072, 0, 12, 0, 0, -65527, 131072, 0, -65528, 131072, 0, -65530, 131072, 0, -65529, 131072, 0, -131062, 0, 0, -131061, 131072, 0, -131060, 131072, 0, -131063, 0, 0, -131064, 131072, 0, -131065, 131072, 0, -131066, 131072, 0, -196601, 131072, 0, -262137, 131072, 0, -262136, 131072, 0, -196600, 131072, 0, -196599, 131072, 0, -196598, 131072, 0, -262133, 131072, 0, -196597, 131072, 0, -262135, 131072, 0, -262132, 131072, 0, -196596, 131072, 0, -262134, 131072, 0, -65526, 0, 0, 393227, 131072, 0, 458763, 131072, 0, 458764, 131072, 0, 524300, 131072, 0, 524301, 131072, 0, 524302, 131072, 0, 589839, 131072, 0, 589840, 131072, 0, 524303, 131072, 0, 458766, 131072, 0, 458765, 131072, 0, 393228, 131072, 0, 393226, 131072, 0, 458762, 131072, 0, 524298, 131072, 0, 589834, 131072, 0, 655371, 131072, 0, 655372, 131072, 0, 655373, 131072, 0, 655374, 131072, 0, 655375, 131072, 0, 589838, 131072, 0, 589835, 131072, 0, 720908, 131072, 0, 720909, 131072, 0, 589837, 131072, 0, 589836, 131072, 0, 524299, 131072, 0, 327691, 327680, 0, 262155, 327680, 0, 196619, 327680, 0, 131083, 327680, 0)
layer_1/name = "layer1"
layer_1/y_sort_enabled = true
layer_1/y_sort_origin = 1
layer_1/z_index = 1
layer_1/tile_data = PackedInt32Array(-131065, 65536, 0)
layer_2/name = "layer2"
layer_2/y_sort_enabled = true
layer_2/y_sort_origin = 2
layer_2/z_index = 2
layer_2/tile_data = PackedInt32Array(-196602, 393216, 0)
script = ExtResource("2_s3ob6")

42
Scripts/Ground.gd Normal file
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# https://youtu.be/dclc8w6JW7Y?si=QSu2dwSILyatO_oa
extends TileMap
const source_atlas_blue_pos = Vector2i(0, 0)
const source_atlas_red_pos = Vector2i(1, 0)
const source_atlas_green_pos = Vector2i(2, 0)
const source_atlas_orange_pos = Vector2i(6, 0)
const source_atlas = 0
#used by the "procgen"
const source_atlas_array = [
source_atlas_blue_pos,
source_atlas_green_pos,
source_atlas_green_pos, # duplicate entry to tweak the generator
]
enum Layers {
layer0 = 0,
layer1 = 1,
layer2 = 2,
}
func _ready() -> void:
#for "procgen"
var rng: RandomNumberGenerator = RandomNumberGenerator.new()
rng.randomize()
for i in range(10):
for j in range(10):
var rand_tile = rng.randf_range(0, source_atlas_array.size())
set_cell(Layers.layer0, Vector2i(i + 30, j + 0), source_atlas, source_atlas_array[rand_tile], 0)
func _input(event) -> void:
if event is InputEventMouseButton:
if event.button_index == MOUSE_BUTTON_LEFT && event.is_pressed():
var clicked_pos = local_to_map(to_local(event.position))
#place a "house" prefab
set_cell(Layers.layer1, Vector2i(clicked_pos.x - 1, clicked_pos.y - 1), source_atlas, source_atlas_red_pos, 0)
set_cell(Layers.layer2, Vector2i(clicked_pos.x - 2, clicked_pos.y - 2), source_atlas, source_atlas_orange_pos, 0)

BIN
Sprites/iso_tileset.png Normal file

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Width:  |  Height:  |  Size: 9.5 KiB

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://coywpm8aqsltx"
path="res://.godot/imported/iso_tileset.png-032ccd9f28125fd9c02ad15106aacafd.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/iso_tileset.png"
dest_files=["res://.godot/imported/iso_tileset.png-032ccd9f28125fd9c02ad15106aacafd.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -11,6 +11,7 @@ config_version=5
[application]
config/name="Iron-throne"
run/main_scene="res://Scenes/node_2d.tscn"
config/features=PackedStringArray("4.2", "GL Compatibility")
config/icon="res://icon.svg"