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45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
/* File Name: player_ai.h
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* Author: Kayne Ruse
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* Date (dd/mm/yyyy): 06/06/2011
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* Copyright: (c) Kayne Ruse 2011, 2012
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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* Description:
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* Designed for Project Hearts, 4th try.
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*/
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#ifndef KR_PLAYERAI_H_
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#define KR_PLAYERAI_H_
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#include "player.h"
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class PlayerAI : public Player {
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public:
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/* Public access members */
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void SelectSwapCards(int dirX, int dirY);
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Card* PassPlayCard(int leadingSuit, int trickCount, bool& heartsBroken);
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protected:
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/* Protected access members */
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Card* PassPlayFirstTrick(int leadingSuit);
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Card* PassPlayFollowSuit(int leadingSuit, bool heartsBroken);
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Card* PassPlayBreakSuit(bool& heartsBroken);
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};
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#endif
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