Files
Hearts/Hearts/sound.h
2013-01-18 06:25:03 +11:00

54 lines
1.5 KiB
C++

/* File Name: sound.h
* Author: Kayne Ruse
* Date (dd/mm/yyyy): 13/06/2011
* Copyright: (c) Kayne Ruse 2011, 2012
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* Description:
* The Sound class, a wrapper for Mix_Chunk and other sound functionality.
* Part of the KAGE Game Engine.
*/
#ifndef KR_KAGE_SOUND_H_
#define KR_KAGE_SOUND_H_
#include "SDL_mixer.h"
namespace KAGE {
class Sound {
public:
/* Public access members */
Sound(const char* fName);
~Sound();
/* Accessors and mutators */
int Play(int channel = -1,int loop = 0);
int Volume(int volume = -1);
protected:
/* Protected access members */
Mix_Chunk* GetMixChunk();
private:
/* Private access members */
Mix_Chunk* chunk;
};
}
#endif