Files
Hearts/Hearts/audio_manager.h
Kayne Ruse 19d3f2d39d Imported stable version of my old Hearts game
Included the (now open source) KAGE files
Slightly modified function calls for compatability
Added personal note to README.md
Included VC++ project in the repo for simplicity
2013-01-16 23:37:40 +11:00

58 lines
1.4 KiB
C++

/* File Name: audio_manager.h
* Copyright: (c) Kayne Ruse, all rights reserved.
* Author: Kayne Ruse
* Date: 21/6/2011
* Version: 3, Stable
* Description: The AudioManager class, used to manage sounds and music.
* Part of the KAGE Game Engine.
*/
#ifndef KR_KAGE_AUDIOMANAGER_H_
#define KR_KAGE_AUDIOMANAGER_H_
/* Version information */
#define AUDIOMANAGER_VERSION_MAJOR 3
#define AUDIOMANAGER_VERSION_MINOR 0
#define AUDIOMANAGER_VERSION_PATCH 0
#define AUDIOMANAGER_VERSION "3.0.0"
#define AUDIOMAANGER_VERSION_STRING "KAGE::AudioManager Version 3, Stable"
#include "SDL_mixer.h"
#include "named_manager.h"
#include "sound.h"
#include "music.h"
namespace KAGE {
class AudioManager : public KAGE::NamedManager<KAGE::Sound> {
public:
/* Public access members */
~AudioManager();
int Init(int flags,int frequency,int format,int channels,int chunkSize);
/* Sounds */
Sound* Add (const char* name, const char* fName);
int Play (const char* name, int channel = -1, int loop = 0);
int Volume (const char* name, int volume = -1);
/* Music */
KAGE::Music* Music();
/* Channels */
int ChannelAllocate (int num = -1);
int ChannelHalt (int channel = -1);
int ChannelPlaying (int channel = -1);
void ChannelPause (int channel = -1);
void ChannelResume (int channel = -1);
int ChannelPaused (int channel = -1);
int ChannelVolume (int volume = -1,int channel = -1);
private:
/* Private access members */
KAGE::Music music;
};
}
#endif