Updated some function calls for compatability

Seems to be stable right now.
This commit is contained in:
Kayne Ruse
2013-01-22 03:51:08 +11:00
parent 83e564c80d
commit ca8820ba78
8 changed files with 52 additions and 32 deletions

View File

@@ -1,6 +1,6 @@
/* File Name: card.cpp
* Author: Kayne Ruse
* Date (dd/mm/yyyy): 21/01/2013
* Date (dd/mm/yyyy): 22/01/2013
* Copyright: (c) Kayne Ruse 2011, 2012, 2013
*
* This software is provided 'as-is', without any express or implied
@@ -41,11 +41,13 @@ Card::Card(int s, int r, SDL_Surface* faceSurface, SDL_Surface* backSurface):
face.SetSurface(faceSurface);
back.SetSurface(backSurface);
//set the face's clip
//set the face's clip (static values based on the card files)
face.SetClipX((rank - 1) * 73);
face.SetClipY((suit - 1) * 98);
face.SetClipW(73);
face.SetClipH(98);
face.SetClipW(73);
face.SetClipH(98);
SetFaceState(UP);
@@ -124,6 +126,14 @@ Sint16 Card::GetY() {
return y;
}
Sint16 Card::GetWidth() {
return face.GetClipW();
}
Sint16 Card::GetHeight() {
return face.GetClipH();
}
void Card::DrawTo(SDL_Surface* const dest) {
if (faceState == UP)
face.DrawTo(dest, x, y);

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@@ -1,6 +1,6 @@
/* File Name: card.h
* Author: Kayne Ruse
* Date (dd/mm/yyyy): 21/01/2013
* Date (dd/mm/yyyy): 22/01/2013
* Copyright: (c) Kayne Ruse 2011, 2012, 2013
*
* This software is provided 'as-is', without any express or implied
@@ -32,7 +32,7 @@
#include "image.h"
#define ISCARD(CARD,RANK,SUIT) (CARD->Suit() == Card::SUIT && CARD->Rank() == Card::RANK)
#define ISCARD(CARD,RANK,SUIT) (CARD->GetSuit() == Card::SUIT && CARD->GetRank() == Card::RANK)
class Card {
public:
@@ -59,6 +59,9 @@ public:
Sint16 GetX();
Sint16 GetY();
Sint16 GetWidth();
Sint16 GetHeight();
void DrawTo(SDL_Surface* const);
/* Macros */

View File

@@ -26,6 +26,7 @@
* Designed for Project Hearts, 4th try.
*/
#include <iostream>
#include <time.h>
#include "hearts_engine.h"
using namespace std;
@@ -36,7 +37,8 @@ using namespace std;
//-------------------------
HeartsEngine::HeartsEngine() {
mImage.Add("heart","rsc\\heart.bmp",32,32,64,64);
heartSprite.LoadSurface("rsc\\heart.bmp");
heartSprite.SetClipW(64);
mAudio.Init(0,MIX_DEFAULT_FREQUENCY,MIX_DEFAULT_FORMAT,1,1024);
mAudio.Add("knock","rsc\\knock.wav");
@@ -60,6 +62,10 @@ HeartsEngine::HeartsEngine() {
player[1]->SetPositions(0, ScreenHeight()/2 - 169, 0,20);
player[2]->SetPositions(ScreenWidth()/2-156, 0, 20,0);
player[3]->SetPositions(ScreenWidth()-73, ScreenHeight()/2 - 169, 0,20);
//randomization
srand(time(NULL));
rand(); rand(); rand();
}
HeartsEngine::~HeartsEngine() {
@@ -67,6 +73,8 @@ HeartsEngine::~HeartsEngine() {
for (int i = 0; i < 4; i++)
delete player[i];
heartSprite.UnloadSurface();
}
//-------------------------
@@ -97,7 +105,7 @@ void HeartsEngine::Process() {
void HeartsEngine::Draw() {
SDL_FillRect(screen,NULL,SDL_MapRGB(screen->format,0,128,0));
mImage.DrawAll(screen);
heartSprite.DrawTo(screen, 32, 32);
switch(gamePhase) {
case SETUP:
@@ -140,7 +148,7 @@ void HeartsEngine::SetupPhase() {
firstPlayer = -1;
trickCount = 0;
heartsBroken = false;
mImage["heart"]->SetClipX(0);
heartSprite.SetClipX(0);
if (rotation == NONE) {
CalcFirst();
@@ -271,7 +279,7 @@ void HeartsEngine::PlayBeforePhase() {
cerr << "Player index: " << i << endl;
}
if (heartSound != heartsBroken) {
mImage["heart"]->SetClipX(64);
heartSprite.SetClipX(64);
mAudio.Play("glass");
}
}
@@ -288,7 +296,7 @@ void HeartsEngine::PlayPlayerPhase() {
playPhase = AFTER;
}
if (heartSound != heartsBroken) {
mImage["heart"]->SetClipX(64);
heartSprite.SetClipX(64);
mAudio.Play("glass");
}
}
@@ -309,7 +317,7 @@ void HeartsEngine::PlayAfterPhase() {
cerr << "Player index: " << i << endl;
}
if (heartSound != heartsBroken) {
mImage["heart"]->SetClipX(64);
heartSprite.SetClipX(64);
mAudio.Play("glass");
}
}
@@ -372,7 +380,7 @@ void HeartsEngine::CalcScores() {
if (card == NULL)
break;
if (card->Suit() == Card::HEARTS)
if (card->GetSuit() == Card::HEARTS)
tally++;
if (ISCARD(card,QUEEN,SPADES))

View File

@@ -28,7 +28,7 @@
#ifndef KR_HEARTSENGINE_H_
#define KR_HEARTSENGINE_H_
#include "base_engine.h"
#include "image_manager.h"
#include "image.h"
#include "audio_manager.h"
#include "deck.h"
#include "player_ai.h"
@@ -47,7 +47,7 @@ private:
void Draw ();
/* KAGE Managers */
KAGE::ImageManager mImage;
Image heartSprite;
KAGE::AudioManager mAudio;
/* Game phase members */ //TODO: "phases"

View File

@@ -104,7 +104,7 @@ void Player::ShiftCard(int index, int dirX, int dirY) {
void Player::SetFaces(int face) {
for (CardList::iterator it = hand.Head(); it != NULL; it = it->GetNext())
it->SetFace(face);
it->SetFaceState(face);
}
void Player::SetPositions(int _posX, int _posY, int _dirX, int _dirY) {
@@ -131,7 +131,7 @@ void Player::SetTrickPositions() {
tricks.Sort();
for (int i = 0; i < tricks.Size(); i++) {
if (tricks.Read(i)->Suit() != Card::HEARTS && !ISCARD(tricks.Read(i),QUEEN,SPADES))
if (tricks.Read(i)->GetSuit() != Card::HEARTS && !ISCARD(tricks.Read(i),QUEEN,SPADES))
continue;
tricks.Read(i)->SetPos(x,y);
@@ -141,7 +141,7 @@ void Player::SetTrickPositions() {
}
void Player::DrawHand(SDL_Surface* dest) {
Hand()->DrawAll(dest);
Hand()->DrawTo(dest);
}
void Player::DrawTricks(SDL_Surface* dest) {
@@ -149,9 +149,9 @@ void Player::DrawTricks(SDL_Surface* dest) {
tricks.Sort();
for (int i = 0; i < tricks.Size(); i++) {
if (tricks.Read(i)->Suit() != Card::HEARTS && !ISCARD(tricks.Read(i),QUEEN,SPADES))
if (tricks.Read(i)->GetSuit() != Card::HEARTS && !ISCARD(tricks.Read(i),QUEEN,SPADES))
continue;
tricks.Read(i)->Draw(dest);
tricks.Read(i)->DrawTo(dest);
}
}

View File

@@ -38,7 +38,7 @@ void PlayerAI::SelectSwapCards(int dirX, int dirY) {
int card = -1;
for (int i = Hand()->Size() - 1; i >= 0; i--) {
if (Hand()->Read(i)->Rank() > Hand()->Read(card)->Rank() && !CheckSwapCards(i) ) {
if (Hand()->Read(i)->GetRank() > Hand()->Read(card)->GetRank() && !CheckSwapCards(i) ) {
card = i;
}
}
@@ -75,7 +75,7 @@ Card* PlayerAI::PassPlayFirstTrick(int leadingSuit) {
//follow suit
for(int i = 0; i < Hand()->Size()-1; i++)
if (Hand()->Read(i)->Suit() == leadingSuit)
if (Hand()->Read(i)->GetSuit() == leadingSuit)
return Hand()->Pass(i);
/* bug: it's possible that if every penalty card is initially dealt the the AI, it'll break
@@ -88,7 +88,7 @@ Card* PlayerAI::PassPlayFirstTrick(int leadingSuit) {
for (int i = Hand()->Size() -1; i >= 0; i--) {//backwards, to choose the highest rank
c = Hand()->Read(i);
if (c->Suit() != Card::HEARTS && !ISCARD(c,QUEEN,SPADES) ) {
if (c->GetSuit() != Card::HEARTS && !ISCARD(c,QUEEN,SPADES) ) {
c = Hand()->Pass(i);
break;
}
@@ -109,7 +109,7 @@ Card* PlayerAI::PassPlayFollowSuit(int leadingSuit, bool heartsBroken) {
}
else {
for (int i = 0; i < Hand()->Size() -1; i++) {
if (Hand()->Read(i)->Suit() != Card::HEARTS) {
if (Hand()->Read(i)->GetSuit() != Card::HEARTS) {
c = Hand()->Pass(i);
break;
}
@@ -122,7 +122,7 @@ Card* PlayerAI::PassPlayFollowSuit(int leadingSuit, bool heartsBroken) {
//play the lowest card of the suit
for (int i = 0; i < Hand()->Size()-1; i++)
if (Hand()->Read(i)->Suit() == leadingSuit)
if (Hand()->Read(i)->GetSuit() == leadingSuit)
return Hand()->Pass(i);
return NULL;
@@ -135,7 +135,7 @@ Card* PlayerAI::PassPlayBreakSuit(bool& heartsBroken) {
return Hand()->Pass(i);
//if I have a heart
if (Hand()->Read( Hand()->Size()-1 )->Suit() == Card::HEARTS) {
if (Hand()->Read( Hand()->Size()-1 )->GetSuit() == Card::HEARTS) {
heartsBroken = true;
return Hand()->Pass( Hand()->Size()-1 );
}

View File

@@ -99,16 +99,16 @@ Card* PlayerUser::PassPlayFirstTrick(int card, int leadingSuit) {
}
//follow suit
if (Hand()->Read(card)->Suit() == leadingSuit) //if I've selected the correct suit
if (Hand()->Read(card)->GetSuit() == leadingSuit) //if I've selected the correct suit
return Hand()->Pass(card);
//if I haven't selected the correct suit
for (int i = 0; i < Hand()->Size() -1; i++)
if (Hand()->Read(i)->Suit() == leadingSuit) //The correct suit is in my hand
if (Hand()->Read(i)->GetSuit() == leadingSuit) //The correct suit is in my hand
return NULL;
//can't follow suit, no penalty cards
if (Hand()->Read(card)->Suit() != Card::HEARTS && !ISCARD(Hand()->Read(card),QUEEN,SPADES))
if (Hand()->Read(card)->GetSuit() != Card::HEARTS && !ISCARD(Hand()->Read(card),QUEEN,SPADES))
return Hand()->Pass(card);
return NULL;
@@ -121,7 +121,7 @@ Card* PlayerUser::PassPlayFollowSuit(int card, int leadingSuit, bool heartsBroke
if (heartsBroken)
return Hand()->Pass(card);
else {
if (Hand()->Read(card)->Suit() != Card::HEARTS)
if (Hand()->Read(card)->GetSuit() != Card::HEARTS)
return Hand()->Pass(card);
else
return NULL;
@@ -129,7 +129,7 @@ Card* PlayerUser::PassPlayFollowSuit(int card, int leadingSuit, bool heartsBroke
}
//if the player is following suit
if (Hand()->Read(card)->Suit() == leadingSuit)
if (Hand()->Read(card)->GetSuit() == leadingSuit)
return Hand()->Pass(card);
//when the card does not follow suit
@@ -139,10 +139,10 @@ Card* PlayerUser::PassPlayFollowSuit(int card, int leadingSuit, bool heartsBroke
Card* PlayerUser::PassPlayBreakSuit(int card, int leadingSuit, bool& heartsBroken) {
//if the player CAN still follow suit
for (int i = 0; i < Hand()->Size() -1; i++)
if (Hand()->Read(i)->Suit() == leadingSuit)
if (Hand()->Read(i)->GetSuit() == leadingSuit)
return NULL;
if (Hand()->Read(card)->Suit() == Card::HEARTS)
if (Hand()->Read(card)->GetSuit() == Card::HEARTS)
heartsBroken = true;
return Hand()->Pass(card);
}

View File

@@ -23,4 +23,3 @@
~~~~~
* ~~Move the random setup~~ Add random seed to the scene