Files
Airport/assets/scripts/children_test.toy

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import node;
//util to generate and init a child node of a given parent
fn makeChild(parent: opaque, fname: string) {
var child: opaque = loadNode(fname);
parent.pushNode(child);
child.initNode();
return child;
}
fn onInit(node: opaque) {
for (var i = 0; i < 20; i++) {
node.makeChild("scripts:/tilemap/tile.toy");
}
node.freeChildNode(10);
var n = node.getChildNode(10);
for (var i = 0; i < 20; i++) {
//this would originally prune tombstones...
node.makeChild("scripts:/tilemap/tile.toy");
}
print node.getChildNodeCount();
var m = node.getChildNode(10);
print n;
print m;
}