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Airport/assets/scripts/root.toy

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//import standard;
import engine;
import node;
//util to generate and init a child node of a parent
fn _makeChild(parent: opaque, fname: string) {
var child: opaque = loadNode(fname);
parent.pushNode(child);
child.initNode();
}
//NOTE: root node can load the whole scene, and essentially act as the scene object
fn onInit(node: opaque) {
print "root.toy:onInit() called";
//make a child
node.makeChild("scripts:/entity.toy");
//give the child a child
// node.getNodeChild(0).makeChild("scripts:/entity.toy");
}
fn onStep(node: opaque) {
//print clock();
}
fn onFree(node: opaque) {
print "root.toy:onFree() called";
}