164 lines
3.7 KiB
Plaintext
164 lines
3.7 KiB
Plaintext
import standard;
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import node;
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import random;
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//constants
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var TILE_PIXEL_WIDTH: int const = 16;
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var TILE_PIXEL_HEIGHT: int const = 16;
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var DIRECTION_DOWN: int const = 0;
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var DIRECTION_UP: int const = 1;
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var DIRECTION_RIGHT: int const = 2;
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var DIRECTION_LEFT: int const = 3;
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//variables
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var gridPositionX: int = null;
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var gridPositionY: int = null;
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var direction: int = null; //BUGFIX: animation not looping properly
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var stepAI: int = 0;
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var health: int = 2;
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var requestFree: bool = false;
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//animating different cycles on one image
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var walkAnimationCounter: int = 0;
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//accessors & mutators
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fn setGridPosition(node: opaque, x: int, y: int) {
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gridPositionX = x;
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gridPositionY = y;
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node.setNodePositionX(floor( gridPositionX * TILE_PIXEL_WIDTH / node.getNodeScaleX() ));
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node.setNodePositionY(floor( gridPositionY * TILE_PIXEL_HEIGHT / node.getNodeScaleY() ));
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}
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fn getGridPositionX(node: opaque) {
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return gridPositionX;
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}
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fn getGridPositionY(node: opaque) {
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return gridPositionY;
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}
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fn applyDamage(node: opaque, damage: int) {
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health -= damage;
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}
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fn isRequestingFree(node: opaque) {
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if (requestFree) {
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var parent = node.getParentNode();
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var explosion: opaque = parent.loadChildNode("scripts:/entities/explosion.toy");
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explosion.callNodeFn("setGridPosition", gridPositionX, gridPositionY);
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return true;
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}
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else {
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return false;
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}
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}
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//lifecycle functions
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fn onLoad(node: opaque) {
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node.loadNodeTexture("sprites:/drone.png");
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node.faceDirection(DIRECTION_DOWN);
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}
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//fn onUpdate(node: opaque, delta: int) {
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// //
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//}
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fn onStep(node: opaque) {
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if (++walkAnimationCounter >= 12) {
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node.incrementCurrentNodeFrame();
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walkAnimationCounter = 0;
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}
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//move in realspace
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var distX = gridPositionX * TILE_PIXEL_WIDTH - node.getNodePositionX();
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var distY = gridPositionY * TILE_PIXEL_HEIGHT - node.getNodePositionY();
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node.setNodeMotionX( normalize(distX) );
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node.setNodeMotionY( normalize(distY) );
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}
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fn onFree(node: opaque) {
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node.freeNodeTexture();
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}
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fn onDraw(node: opaque) {
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var posX: int = node.getNodeWorldPositionX();
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var posY: int = node.getNodeWorldPositionY();
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var scaleX: float = node.getNodeWorldScaleX();
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var scaleY: float = node.getNodeWorldScaleY();
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//this offset is because the sprite cell for lejana is twice as big as the sprite cell for the floor tiles
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var originOffsetX: int = node.getNodeRectW() * int scaleX / 4;
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var originOffsetY: int = node.getNodeRectH() * int scaleY / 2;
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node.drawNode(
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floor(posX * scaleX) - originOffsetX /* + globalCameraX */,
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floor(posY * scaleY) - originOffsetY /* + globalCameraY */,
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floor(node.getNodeRectW() * scaleX),
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floor(node.getNodeRectH() * scaleY)
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);
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}
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//gameplay functions
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fn runAI(node: opaque, rng: opaque) {
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//If I'm out of health, I need to be removed
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if (health <= 0) {
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requestFree = true;
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return;
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}
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//every second call
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if (++stepAI >= 2) {
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stepAI = 0;
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var dir = rng.generateRandomNumber() % 4;
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var moveX = 0;
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var moveY = 0;
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if (dir == DIRECTION_DOWN) {
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moveY += 1;
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node.faceDirection(DIRECTION_DOWN);
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}
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else if (dir == DIRECTION_UP) {
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moveY -= 1;
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node.faceDirection(DIRECTION_UP);
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}
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else if (dir == DIRECTION_RIGHT) {
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moveX += 1;
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node.faceDirection(DIRECTION_RIGHT);
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}
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else if (dir == DIRECTION_LEFT) {
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moveX -= 1;
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node.faceDirection(DIRECTION_LEFT);
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}
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if (node.getParentNode().callNodeFn("getWalkableAt", gridPositionX + moveX, gridPositionY + moveY)) {
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gridPositionX += moveX;
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gridPositionY += moveY;
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}
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}
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}
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//utils for facing different directions (idling)
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fn faceDirection(node: opaque, dir: int) {
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if (direction == dir) return;
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direction = dir;
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node.setNodeRect(32 * 2 * dir, 0, 32, 32);
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node.setNodeFrames(2);
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walkAnimationCounter = 12;
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}
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