396 lines
9.8 KiB
C
396 lines
9.8 KiB
C
#include "box_node.h"
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#include "box_engine.h"
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#include "toy_memory.h"
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void Box_initNode(Box_Node* node, Toy_Interpreter* interpreter, const unsigned char* tb, size_t size) {
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//init
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// node->freeMemory = freeMemory;
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node->functions = TOY_ALLOCATE(Toy_LiteralDictionary, 1);
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node->parent = NULL;
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node->scope = NULL;
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node->tag = OPAQUE_TAG_NODE;
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node->children = NULL;
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node->capacity = 0;
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node->count = 0;
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node->childCount = 0;
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node->texture = NULL;
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node->rect = ((SDL_Rect) { 0, 0, 0, 0 });
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node->frames = 0;
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Toy_initLiteralDictionary(node->functions);
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//run bytecode
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Toy_runInterpreter(interpreter, tb, size);
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//grab all top-level functions from the dirty interpreter
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Toy_LiteralDictionary* variablesPtr = &interpreter->scope->variables;
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for (int i = 0; i < variablesPtr->capacity; i++) {
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//skip empties and tombstones
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if (TOY_IS_NULL(variablesPtr->entries[i].key)) {
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continue;
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}
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//if this variable is a function (this outmodes import and export)
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Toy_private_dictionary_entry* entry = &variablesPtr->entries[i];
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if (TOY_IS_FUNCTION(entry->value)) {
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//save a copy
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Toy_setLiteralDictionary(node->functions, entry->key, entry->value);
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}
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}
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}
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void Box_pushNode(Box_Node* node, Box_Node* child) {
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//push to the array
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if (node->count + 1 > node->capacity) {
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int oldCapacity = node->capacity;
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node->capacity = TOY_GROW_CAPACITY(oldCapacity);
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node->children = TOY_GROW_ARRAY(Box_Node*, node->children, oldCapacity, node->capacity);
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}
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//assign
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node->children[node->count++] = child;
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//reverse-assign
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child->parent = node;
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//count
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node->childCount++;
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}
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void Box_freeNode(Box_Node* node) {
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if (node == NULL) {
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return; //NO-OP
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}
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//free this node's children
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for (int i = 0; i < node->count; i++) {
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Box_freeNode(node->children[i]);
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}
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//free the pointer array to the children
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TOY_FREE_ARRAY(Box_Node*, node->children, node->capacity);
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if (node->functions != NULL) {
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Toy_freeLiteralDictionary(node->functions);
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TOY_FREE(Toy_LiteralDictionary, node->functions);
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}
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if (node->scope != NULL) {
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Toy_popScope(node->scope);
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}
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if (node->texture != NULL) {
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Box_freeTextureNode(node);
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}
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//free this node's memory
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TOY_FREE(Box_Node, node);
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}
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Box_Node* Box_getChildNode(Box_Node* node, int index) {
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if (index < 0 || index > node->count) {
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return NULL;
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}
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return node->children[index];
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}
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void Box_freeChildNode(Box_Node* node, int index) {
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//get the child node
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Box_Node* childNode = node->children[index];
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//free the node
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if (childNode != NULL) {
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Box_freeNode(childNode);
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node->childCount--;
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}
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node->children[index] = NULL;
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}
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static void swapUtil(Box_Node** lhs, Box_Node** rhs) {
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Box_Node* tmp = *lhs;
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*lhs = *rhs;
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*rhs = tmp;
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}
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//copied from lib_standard.c
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static void recursiveLiteralQuicksortUtil(Toy_Interpreter* interpreter, Box_Node** ptr, int count, Toy_Literal fnCompare) {
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//base case
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if (count <= 1) {
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return;
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}
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int runner = 0;
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//iterate through the array
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for (int checker = 0; checker < count - 1; checker++) {
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//if node is null, it is always "sorted" to the end
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while (ptr[checker] == NULL && count > 0) {
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swapUtil(&ptr[checker], &ptr[count - 1]);
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count--;
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}
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//base case
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if (count < 2) {
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return;
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}
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Toy_LiteralArray arguments;
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Toy_LiteralArray returns;
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Toy_initLiteralArray(&arguments);
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Toy_initLiteralArray(&returns);
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Toy_pushLiteralArray(&arguments, TOY_TO_OPAQUE_LITERAL(ptr[checker], OPAQUE_TAG_NODE));
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Toy_pushLiteralArray(&arguments, TOY_TO_OPAQUE_LITERAL(ptr[count - 1], OPAQUE_TAG_NODE));
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Toy_callLiteralFn(interpreter, fnCompare, &arguments, &returns);
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Toy_Literal lessThan = Toy_popLiteralArray(&returns);
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Toy_freeLiteralArray(&arguments);
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Toy_freeLiteralArray(&returns);
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if (TOY_IS_TRUTHY(lessThan)) {
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swapUtil(&ptr[runner++], &ptr[checker]);
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}
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Toy_freeLiteral(lessThan);
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}
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//"shift everything up" so the pivot is in the middle
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swapUtil(&ptr[runner], &ptr[count - 1]);
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//recurse on each end
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recursiveLiteralQuicksortUtil(interpreter, &ptr[0], runner, fnCompare);
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recursiveLiteralQuicksortUtil(interpreter, &ptr[runner + 1], count - runner - 1, fnCompare);
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}
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BOX_API void Box_sortChildrenNode(Box_Node* node, Toy_Interpreter* interpreter, Toy_Literal fnCompare) {
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//check that this node's children aren't already sorted
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bool sorted = true;
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for (int checker = 0; checker < node->count - 1 && sorted; checker++) {
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//NULL (tombstone) is always considered unsorted
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if (node->children[checker] == NULL || node->children[checker + 1] == NULL) {
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sorted = false;
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break;
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}
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Toy_LiteralArray arguments;
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Toy_LiteralArray returns;
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Toy_initLiteralArray(&arguments);
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Toy_initLiteralArray(&returns);
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Toy_pushLiteralArray(&arguments, TOY_TO_OPAQUE_LITERAL(node->children[checker], OPAQUE_TAG_NODE));
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Toy_pushLiteralArray(&arguments, TOY_TO_OPAQUE_LITERAL(node->children[checker + 1], OPAQUE_TAG_NODE));
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Toy_callLiteralFn(interpreter, fnCompare, &arguments, &returns);
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Toy_Literal lessThan = Toy_popLiteralArray(&returns);
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Toy_freeLiteralArray(&arguments);
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Toy_freeLiteralArray(&returns);
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if (!TOY_IS_TRUTHY(lessThan)) {
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sorted = false;
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}
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Toy_freeLiteral(lessThan);
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}
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//sort the children
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if (!sorted) {
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recursiveLiteralQuicksortUtil(interpreter, node->children, node->count, fnCompare);
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}
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//re-count the newly-sorted children
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for (int i = node->count - 1; node->children[i] == NULL; i--) {
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node->count--;
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}
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}
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Toy_Literal Box_callNodeLiteral(Box_Node* node, Toy_Interpreter* interpreter, Toy_Literal key, Toy_LiteralArray* args) {
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Toy_Literal ret = TOY_TO_NULL_LITERAL;
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//if this fn exists
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if (Toy_existsLiteralDictionary(node->functions, key)) {
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Toy_Literal fn = Toy_getLiteralDictionary(node->functions, key);
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Toy_Literal n = TOY_TO_OPAQUE_LITERAL(node, node->tag);
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Toy_LiteralArray arguments;
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Toy_LiteralArray returns;
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Toy_initLiteralArray(&arguments);
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Toy_initLiteralArray(&returns);
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//feed the arguments in
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Toy_pushLiteralArray(&arguments, n);
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if (args) {
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for (int i = 0; i < args->count; i++) {
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Toy_pushLiteralArray(&arguments, args->literals[i]);
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}
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}
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Toy_callLiteralFn(interpreter, fn, &arguments, &returns);
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ret = Toy_popLiteralArray(&returns);
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Toy_freeLiteralArray(&arguments);
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Toy_freeLiteralArray(&returns);
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Toy_freeLiteral(n);
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Toy_freeLiteral(fn);
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}
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return ret;
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}
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Toy_Literal Box_callNode(Box_Node* node, Toy_Interpreter* interpreter, const char* fnName, Toy_LiteralArray* args) {
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//call "fnName" on this node, and all children, if it exists
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Toy_Literal key = TOY_TO_IDENTIFIER_LITERAL(Toy_createRefString(fnName));
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Toy_Literal ret = Box_callNodeLiteral(node, interpreter, key, args);
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Toy_freeLiteral(key);
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return ret;
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}
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void Box_callRecursiveNodeLiteral(Box_Node* node, Toy_Interpreter* interpreter, Toy_Literal key, Toy_LiteralArray* args) {
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//if this fn exists
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if (Toy_existsLiteralDictionary(node->functions, key)) {
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Toy_Literal fn = Toy_getLiteralDictionary(node->functions, key);
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Toy_Literal n = TOY_TO_OPAQUE_LITERAL(node, node->tag);
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Toy_LiteralArray arguments;
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Toy_LiteralArray returns;
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Toy_initLiteralArray(&arguments);
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Toy_initLiteralArray(&returns);
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//feed the arguments in
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Toy_pushLiteralArray(&arguments, n);
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if (args) {
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for (int i = 0; i < args->count; i++) {
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Toy_pushLiteralArray(&arguments, args->literals[i]);
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}
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}
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Toy_callLiteralFn(interpreter, fn, &arguments, &returns);
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Toy_freeLiteralArray(&arguments);
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Toy_freeLiteralArray(&returns);
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Toy_freeLiteral(n);
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Toy_freeLiteral(fn);
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}
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//recurse to the (non-tombstone) children
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for (int i = 0; i < node->count; i++) {
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if (node->children[i] != NULL) {
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Box_callRecursiveNodeLiteral(node->children[i], interpreter, key, args);
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}
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}
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}
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void Box_callRecursiveNode(Box_Node* node, Toy_Interpreter* interpreter, const char* fnName, Toy_LiteralArray* args) {
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//call "fnName" on this node, and all children, if it exists
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Toy_Literal key = TOY_TO_IDENTIFIER_LITERAL(Toy_createRefString(fnName));
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Box_callRecursiveNodeLiteral(node, interpreter, key, args);
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Toy_freeLiteral(key);
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}
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int Box_getChildCountNode(Box_Node* node) {
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return node->childCount;
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}
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int Box_loadTextureNode(Box_Node* node, const char* fname) {
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SDL_Surface* surface = IMG_Load(fname);
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if (surface == NULL) {
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return -1;
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}
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node->texture = SDL_CreateTextureFromSurface(engine.renderer, surface);
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if (node->texture == NULL) {
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return -2;
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}
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SDL_FreeSurface(surface);
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int w, h;
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SDL_QueryTexture(node->texture, NULL, NULL, &w, &h);
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SDL_Rect r = { 0, 0, w, h };
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Box_setRectNode(node, r);
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Box_setFramesNode(node, 1); //default
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return 0;
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}
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void Box_freeTextureNode(Box_Node* node) {
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if (node->texture != NULL) {
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SDL_DestroyTexture(node->texture);
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node->texture = NULL;
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}
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}
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void Box_setRectNode(Box_Node* node, SDL_Rect rect) {
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node->rect = rect;
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}
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SDL_Rect Box_getRectNode(Box_Node* node) {
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return node->rect;
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}
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void Box_setFramesNode(Box_Node* node, int frames) {
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node->frames = frames;
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node->currentFrame = 0; //just in case
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}
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int Box_getFramesNode(Box_Node* node) {
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return node->frames;
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}
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void Box_setCurrentFrameNode(Box_Node* node, int currentFrame) {
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node->currentFrame = currentFrame;
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}
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int Box_getCurrentFrameNode(Box_Node* node) {
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return node->currentFrame;
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}
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void Box_incrementCurrentFrame(Box_Node* node) {
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node->currentFrame++;
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if (node->currentFrame >= node->frames) {
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node->currentFrame = 0;
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}
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}
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void Box_setTextNode(Box_Node* node, TTF_Font* font, const char* text, SDL_Color color) {
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SDL_Surface* surface = TTF_RenderText_Solid(font, text, color);
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node->texture = SDL_CreateTextureFromSurface(engine.renderer, surface);
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node->rect = (SDL_Rect){ .x = 0, .y = 0, .w = surface->w, .h = surface->h };
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node->frames = 1;
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node->currentFrame = 0;
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SDL_FreeSurface(surface);
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}
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void Box_drawNode(Box_Node* node, SDL_Rect dest) {
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if (!node->texture) return;
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SDL_Rect src = node->rect;
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src.x += src.w * node->currentFrame;
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SDL_RenderCopy(engine.renderer, node->texture, &src, &dest);
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}
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