55 lines
1.6 KiB
C
55 lines
1.6 KiB
C
//moved here for android shenanigans
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#define SDL_MAIN_HANDLED
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#include "box_engine.h"
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//the runner library needs a little more setup since it accesses the disk
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#include "lib_runner.h"
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int main(int argc, char* argv[]) {
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//debugging tools
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#ifdef _DEBUG
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// Memory Leak Detection during Debug Builds (MSVC only)
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_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
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#endif//win32 && debug
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//the drive system uses a LiteralDictionary, which must be initialized with this
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Toy_initDriveDictionary();
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{
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//create a pair of literals, the first for the drive name, the second for the path
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Toy_Literal driveLiteral = TOY_TO_STRING_LITERAL(Toy_createRefString("scripts"));
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Toy_Literal pathLiteral = TOY_TO_STRING_LITERAL(Toy_createRefString("assets/scripts"));
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//set these within the drive dictionary
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Toy_setLiteralDictionary(Toy_getDriveDictionary(), driveLiteral, pathLiteral);
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//these literals are no longer needed
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Toy_freeLiteral(driveLiteral);
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Toy_freeLiteral(pathLiteral);
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}
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{
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//create a pair of literals, the first for the drive name, the second for the path
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Toy_Literal driveLiteral = TOY_TO_STRING_LITERAL(Toy_createRefString("sprites"));
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Toy_Literal pathLiteral = TOY_TO_STRING_LITERAL(Toy_createRefString("assets/sprites"));
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//set these within the drive dictionary
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Toy_setLiteralDictionary(Toy_getDriveDictionary(), driveLiteral, pathLiteral);
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//these literals are no longer needed
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Toy_freeLiteral(driveLiteral);
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Toy_freeLiteral(pathLiteral);
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}
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//run the rest of your program
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Box_initEngine();
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Box_execEngine();
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Box_freeEngine();
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//clean up the drive dictionary when you're done
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Toy_freeDriveDictionary();
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return 0;
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}
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