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Airport/assets/scripts/gameplay/step-counter.toy

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1.3 KiB
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import node;
//members
var maxSteps: int = 0;
var remainingSteps: int = 0;
//accessors
fn getMaxSteps(node: opaque) {
return maxSteps;
}
fn getRemainingSteps(node: opaque) {
return remainingSteps;
}
//mutators
fn setMaxSteps(node: opaque, steps: int) {
maxSteps = steps;
remainingSteps = steps;
}
fn setRemainingSteps(node: opaque, steps: int) {
remainingSteps = steps;
}
//utility mutators
fn alterRemainingSteps(node: opaque, increment: int) {
remainingSteps += increment;
if (remainingSteps > maxSteps) {
remainingSteps = maxSteps;
}
if (remainingSteps < 0) {
remainingSteps = 0;
}
return remainingSteps;
}
//utils - polyfills
fn loadChild(parent: opaque, fname: string) {
var child: opaque = loadNode(fname);
parent.pushNode(child);
return child;
}
//lifecycle functions
fn onLoad(node: opaque) {
node.loadNodeTexture("sprites:/stepcounter.png");
node
.loadChild("scripts:/gameplay/text.toy")
.setNodeText("fonts:/alphbeta.ttf", 32, "Water", 0, 60, 240, 255); //rgba
}
fn onFree(node: opaque) {
node.freeNodeTexture();
}
fn onDraw(node: opaque) {
if (remainingSteps > 0 && maxSteps > 0) {
var tmp = float remainingSteps / maxSteps * node.getNodeRectW();
var h = node.getNodeRectH();
node.drawNode(node.getNodePositionX(), node.getNodePositionY(), int tmp, h);
}
}