30 lines
886 B
C
30 lines
886 B
C
#include "box_engine.h"
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int main(int argc, char* argv[]) {
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//debugging tools
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#ifdef _DEBUG
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// Memory Leak Detection during Debug Builds (MSVC only)
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_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
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#endif//win32 && debug
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//the drive system maps filepaths to "drives", which specifies which folders can be accessed by the scripts
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Toy_initDriveSystem();
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// Toy_setDrivePath("airport", "assets/airport-demo"); //DEBUG
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Toy_setDrivePath("scripts", "assets/scripts");
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Toy_setDrivePath("sprites", "assets/sprites");
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Toy_setDrivePath("audio", "assets/audio");
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Toy_setDrivePath("music", "assets/audio/music");
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Toy_setDrivePath("sound", "assets/audio/sound");
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Toy_setDrivePath("fonts", "assets/fonts");
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Box_initEngine("scripts:/init.toy");
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Box_execEngine();
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Box_freeEngine();
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//clean up the drive dictionary when you're done
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Toy_freeDriveSystem();
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return 0;
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}
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