Files
Airport/source/main.c
2023-03-05 23:27:07 +11:00

68 lines
2.1 KiB
C

//moved here for android shenanigans
#define SDL_MAIN_HANDLED
#include "box_engine.h"
//the runner library needs a little more setup since it accesses the disk
#include "lib_runner.h"
int main(int argc, char* argv[]) {
//debugging tools
#ifdef _DEBUG
// Memory Leak Detection during Debug Builds (MSVC only)
_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
#endif//win32 && debug
//the drive system uses a LiteralDictionary, which must be initialized with this
Toy_initDriveDictionary();
{
//create a pair of literals, the first for the drive name, the second for the path
Toy_Literal driveLiteral = TOY_TO_STRING_LITERAL(Toy_createRefString("scripts"));
Toy_Literal pathLiteral = TOY_TO_STRING_LITERAL(Toy_createRefString("assets/scripts"));
//set these within the drive dictionary
Toy_setLiteralDictionary(Toy_getDriveDictionary(), driveLiteral, pathLiteral);
//these literals are no longer needed
Toy_freeLiteral(driveLiteral);
Toy_freeLiteral(pathLiteral);
}
{
//create a pair of literals, the first for the drive name, the second for the path
Toy_Literal driveLiteral = TOY_TO_STRING_LITERAL(Toy_createRefString("sprites"));
Toy_Literal pathLiteral = TOY_TO_STRING_LITERAL(Toy_createRefString("assets/sprites"));
//set these within the drive dictionary
Toy_setLiteralDictionary(Toy_getDriveDictionary(), driveLiteral, pathLiteral);
//these literals are no longer needed
Toy_freeLiteral(driveLiteral);
Toy_freeLiteral(pathLiteral);
}
{
//create a pair of literals, the first for the drive name, the second for the path
Toy_Literal driveLiteral = TOY_TO_STRING_LITERAL(Toy_createRefString("fonts"));
Toy_Literal pathLiteral = TOY_TO_STRING_LITERAL(Toy_createRefString("assets/fonts"));
//set these within the drive dictionary
Toy_setLiteralDictionary(Toy_getDriveDictionary(), driveLiteral, pathLiteral);
//these literals are no longer needed
Toy_freeLiteral(driveLiteral);
Toy_freeLiteral(pathLiteral);
}
//run the rest of your program
Box_initEngine();
Box_execEngine();
Box_freeEngine();
//clean up the drive dictionary when you're done
Toy_freeDriveDictionary();
return 0;
}