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Airport/assets/scripts/root.toy

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import standard;
import engine;
fn makeChild(parent: opaque, fname: string, init: bool) {
var child: opaque = loadNode(fname);
if (init) {
initNode(child);
}
pushNode(parent, child);
}
//root node can load the whole scene, and essentially act as the scene object
fn onInit(node: opaque) {
print "root.toy:onInit() called";
//make a child
makeChild(node, "assets/scripts/child.toy", true); //indicate whether to call "init" on the new node or not
makeChild(node, "assets/scripts/child.toy", false);
makeChild(node, "assets/scripts/child.toy", false);
//actually, grab that first node and free it
freeChildNode(node, 0); //must be done from the parent node, so it's pointer can be nullified
}
fn onStep(node: opaque) {
print clock();
}
fn onFree(node: opaque) {
print "root.toy:onFree() called";
}