Files
Airport/assets/scripts/init.toy
2022-10-19 20:42:33 +01:00

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import engine;
import input;
/*
//input settings, mapping SDL2's virtual keys to event names
mapInputEventToKey("character_up", "w", 0); //event, keysym, keymod
mapInputEventToKey("character_left", "a", 0); //event, keysym, keymod
mapInputEventToKey("character_down", "s", 0); //event, keysym, keymod
mapInputEventToKey("character_right", "d", 0); //event, keysym, keymod
mapInputEventToSpecial("character_up", "arrow_up"); //event, special
mapInputEventToSpecial("character_left", "arrow_left"); //event, special
mapInputEventToSpecial("character_down", "arrow_down"); //event, special
mapInputEventToSpecial("character_right", "arrow_right"); //event, special
mapInputEventToKey("character_jump", " ", 0); //event, keysym, keymod
*/
//this function must always be called, or the engine won't run
initWindow("Airport Game", 800, 600, false);
//kick off the logic of the scene graph
loadRootNode("assets/scripts/root.toy");