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Airport/README.md
2023-03-05 23:27:07 +11:00

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# airport
The best way to build a game engine, is to build a game first.
This project has now been adapted into a roguelike for the 7 day roguelike jam.
This game/engine utilizes the [Toy programming langauge](https://toylang.com).
## Cloning
Either clone recursively, or run `git submodule update --init` after cloning.
## Building
We're now using Visual Studio - define the following environment variables to point to the root of each SDL2 lib:
* `SDL2Dir`
* `SDL2ImageDir`
* `SDL2TTFDir`
## Running
Make sure the program can see the `assets` folder (symbolic links can help), and all of the required DLLs are present.
## Dependencies
* SDL2
* SDL2_image
* SDL2_ttf
## Credits
* Art - Evan Hartshorn
* Coding - Kayne Ruse
* Font - Ancient God (Koczman Bálint)