# airport The best way to build a game engine, is to build a game first. This project has now been adapted into a roguelike for the 7 day roguelike jam. This game/engine utilizes the [Toy programming langauge](https://toylang.com). ## Cloning Either clone recursively, or run `git submodule update --init` after cloning. ## Building We're now using Visual Studio - define the following environment variables to point to the root of each SDL2 lib: * `SDL2Dir` * `SDL2ImageDir` * `SDL2TTFDir` ## Running Make sure the program can see the `assets` folder (symbolic links can help), and all of the required DLLs are present. ## Dependencies * SDL2 * SDL2_image * SDL2_ttf ## Credits * Art - Evan Hartshorn * Coding - Kayne Ruse * Font - Ancient God (Koczman Bálint) * Font - AlphaBeta (Brian Kent)