//this file manages the tilemap-related utilities import standard; import node; var camX: float = 0; var camY: float = 0; //TODO: reference these from a global source (root?) var tileWidth: int const = 64; var tileHeight: int const = 64; var roomWidth: int const = 10; var roomHeight: int const = 10; var levelXCount: int const = 9; var levelYCount: int const = 9; var screenWidth: int const = 1080; var screenHeight: int const = 720; //util to generate and init a child node of a given parent fn makeChild(parent: opaque, fname: string) { var child: opaque = loadNode(fname); parent.pushNode(child); child.initNode(); return child; } fn loadLayer(node: opaque, layerName: string) { //load the given layer as a child var layerNode = node.makeChild("scripts:/tilemap/" + layerName); } var stepCounter = 0; fn onStep(node: opaque) { stepCounter++; camX--; camY--; } fn onDraw(node: opaque) { print stepCounter; stepCounter = 0; //iterate over each layer, passing in the screen dimensions for (var c = 0; c < node.getChildNodeCount(); c++) { node.getChildNode(c).callNodeFn("drawLayer", camX, camY, screenWidth, screenHeight, c * 4.0); } }