//this file manages the tilemap-related utilities import standard; import engine; import node; var camX: float = 0; var camY: float = 0; //util to generate a child node of a given parent fn loadChild(parent: opaque, fname: string) { var child: opaque = loadNode(fname); parent.pushNode(child); return child; } fn loadLayer(node: opaque, layerName: string) { //load the given layer as a child var layerNode = node.loadChild("scripts:/demo/tilemap/" + layerName); } //lifecycle functions fn onStep(node: opaque) { camX--; camY--; } fn onDraw(node: opaque) { var screenWidth: int const = getRootNode().callNodeFn("getScreenWidth"); var screenHeight: int const = getRootNode().callNodeFn("getScreenHeight"); //iterate over each layer, passing in the screen dimensions for (var c = 0; c < node.getChildNodeCount(); c++) { node.getChildNode(c).callNodeFn("drawLayer", camX, camY, screenWidth, screenHeight, c * 4.0); } }