# airport The best way to build a game engine, is to build a game first. This game utilizes the [Toy programming langauge](https://toylang.com). ## Cloning Either clone recursively, or run `git submodule update --init` after cloning. ## Building Simply run `make` in the root directory. ## Running Make sure the program can see the `assets` folder (symbolic links can help). ## Dependencies * SDL2 * SDL2_image