//This "hello world" was borrowed from the net //https://gist.github.com/fschr/92958222e35a823e738bb181fe045274 // SDL2 Hello, World! // This should display a white screen for 2 seconds // compile with: clang++ main.cpp -o hello_sdl2 -lSDL2 // run with: ./hello_sdl2 #include #include #include "lexer.h" #include "parser.h" #include "compiler.h" #include "interpreter.h" #define SCREEN_WIDTH 640 #define SCREEN_HEIGHT 480 int main(int argc, char* args[]) { SDL_Window* window = NULL; SDL_Surface* screenSurface = NULL; if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "could not initialize sdl2: %s\n", SDL_GetError()); return 1; } window = SDL_CreateWindow( "hello_sdl2", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN ); if (window == NULL) { fprintf(stderr, "could not create window: %s\n", SDL_GetError()); return 1; } screenSurface = SDL_GetWindowSurface(window); SDL_FillRect(screenSurface, NULL, SDL_MapRGB(screenSurface->format, 0xFF, 0xFF, 0xFF)); SDL_UpdateWindowSurface(window); //hacked in to test linking { //source char* source = "print \"Hello world!\";"; //test basic compilation & collation Lexer lexer; Parser parser; Compiler compiler; Interpreter interpreter; initLexer(&lexer, source); initParser(&parser, &lexer); initCompiler(&compiler); initInterpreter(&interpreter); Node* node = scanParser(&parser); //write writeCompiler(&compiler, node); //collate int size = 0; unsigned char* bytecode = collateCompiler(&compiler, &size); //run runInterpreter(&interpreter, bytecode, size); //cleanup freeNode(node); freeParser(&parser); freeCompiler(&compiler); freeInterpreter(&interpreter); } SDL_Delay(2000); SDL_DestroyWindow(window); SDL_Quit(); return 0; }