import engine; import render; fn onInit(node: opaque) { node.loadTextureRenderNode("assets/sprites/character.png"); } fn onStep(node: opaque) { //print node.getNodeTag(); //print node.getNodeParent().getNodeTag(); } fn onFree(node: opaque) { node.freeTextureRenderNode(); } fn onDraw(node: opaque) { node.drawRenderNode(50, 50, 100, 100); }